Outcome playback and animation #9
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area/ai
area/build
area/character
area/combat
area/data
area/docs
area/game
area/net
area/ui
area/world
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refactor
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test
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icub3d/terra-redux#9
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Play back
Outcomeevents as animation. The simulation has already finished by the timethis runs; presentation is catching up.
Scope
Outcomeevents and animate: movement along the resolved path, attackreaction, damage numbers, death.
MissionPhase::Animatingcan exit.Acceptance criteria
transforms.
headless test still passes — proving the dependency runs one way only.
themetypography tokens.