Mission rendering and camera #3
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area/ai
area/build
area/character
area/combat
area/data
area/docs
area/game
area/net
area/ui
area/world
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feature
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refactor
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test
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icub3d/terra-redux#3
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Put the map on screen and let the player point at it. Coloured PBR primitives only — no
glTF, no art. The goal is legibility, not looks.
Scope
MapAssetas PBR meshes, honouring tile height.theme::semantictokens. NoColor::srgband no hexliteral outside
src/theme/(CLAUDE.md§ Visual Style).Acceptance criteria
GameState::Missionspawns the map and camera; leaving it tears both down.information.
src/theme/.Notes
Verify every Bevy API against the pinned
0.19before writing it. Picking and cameraAPIs in particular have moved between releases.
There is no display in this environment, so this lands verified by build and test only.
The PR should say what the reviewer needs to look at when they run it.